Saturday, June 16, 2012

Gear Stats

Warhammer Dark Elves: House Sarokuyl

A role-play of the Druchii House Sarokuyl and its members as they attempt to survive and thrive in the cut-throat land of Naggarond, the Land of Chill, home of the most vicious race imaginable - the Dark Elves.

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Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.
This thread contains information for all the gear that can be used by players in the RP. There will also be special weapons/gear that can be gained by characters depending on what the players want to do with their characters.

MELEE WEAPONS
These are the weapons the characters use in hand-to-hand combat.

Melee items have 2 stats: Power and Speed. The weaker weapons are usually faster, whereas the stronger weapons are usually slower. These numbers can help you decide what kind of weapon you would want. Once again, these stats go from 1-5.

Dagger (Combat) :
Power: 1. Speed: 5.

Short Sword :
Power 2. Speed: 4.

Spear (Infantry) :
Power 3. Speed 4/2. [4 in the start of combat, then drops].

Long Sword :
Power 3. Speed 3.

Spear (Cavalry) :
Power 3. Speed 4. [Can only be used mounted]

Bastard Sword :
Power 4. Speed 3.

Halberd :
Power 5. Speed 2. [Uses 2 hands]

Lance :
Power 5. Speed 3. [Can only be used mounted]

Draich : (can only be used by Executioners)
Power 5. Speed 1. [Uses 2 hands] [Adds +20% chance for a Killing Blow]

Mace:
Power 3. Speed 3

Morning star:
Power 4. Speed 2

Great weapon:
Power 5. Speed 1 [Uses 2 hands]

Bill hook:
Power 3. Speed 3 [uses two hands]

Pole axe:
Power 4. Speed 2 [uses two hands]

Axe:
Power 3. Speed 3

Staff: (Can be used to focus magic)
Power 2. Speed 3 [uses two hands]

RANGED WEAPONS
These are the weapons the characters use to inflict pain from afar.

Ranged items have 3 stats: Power, Reload Speed, and Range. The weaker weapons are usually faster to reload, whereas the stronger weapons are usually slower. These numbers can help you decide what kind of weapon you would want. Once again, these stats go from 1-5.

Dagger (Throwing) (Set of 4) :
Power: 1. Speed: 5. Range: 1

Shortbow :
Power 2. Speed: 3. Range 3

Light Crossbow :
Power 3. Speed: 3. Range 2

Bow :
Power 3. Speed: 3. Range 4.

Crossbow :
Power 4. Speed 2. Range 5.

Longbow :
Power 3. Speed 3. Range 5.

Repeater Crossbow :
Power 3. Speed 5. Range 3.

Repeater Handbow :
Power 2. Speed 5. Range 2

ARMOUR
This is the equipment the characters use to protect themselves.

Armour is used to [obviously] protect the wearer from harm. There are various types of armour available to the Dark Elves. Armours have 2 Stats: Protection and Hindrance. The lower the protection, the lower the hindrance usually is. Hindrance is there to show the effects of encumbrance on the characters. These stats go from 1-5 as well.

Cloaks:
These can be worn over armour, and will add to the hindrance of the other armour worn.

Cloak:
Protection: 0. Hindrance 0. (Helps against weather and hides features of character)

Shade Cloak :
Protection 1. Hindrance 1. (Stealth Bonus)

Sea Dragon Cloak :
Protection 2/3. [2 Melee, 3 Ranged]. Hindrance 1.

Armours
These are usually suits of armour, from leather to chain to plate.

Leather Armour :
Protection 1. Hindrance 0

Light Armour :
Protection 2. Hindrance 1.

Medium Armour :
Protection 3. Hindrance 2.

Heavy Armour :
Protection 4. Hindrance 3.

Shields
These can be combined with armour. Anyone using a shield can only wield one weapon in a melee, and may not wield a weapon that uses 2 hands.

Buckler :
Protection 1. Hindrance 1.

Shield :
Protection 2. Hindrance 2.

Pavise:
Protection 5. Hindrance 5

Magic Weapons

Any and all kinds of weapons can be enchanted to some degree. Whether it be with magic to improve its basic damage to giving it an elemental property or even weapons that can consume the souls of those it kills.

This is also the case with armor of course with different kinds of enchants.

Item Quality
All items can come in different quilities of work. Starting at Normal with a (+0), meaning Low has a (-1), quality increases a weapons power and armors protection by 1 for each advancement. Dark and God-Blessed also add special effects to the gear. They are listed below from worst to best:

Low
Normal
Noble
Highborn
Master-work
Dark
God-Blessed

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